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My very fist maps! (post yours if you have one or more) http://www.smartzenegger.nl/forum/viewtopic.php?f=2&t=481 |
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Author: | Smartzenegger [ Mon Nov 10, 2008 1:42 pm ] |
Post subject: | My very fist maps! (post yours if you have one or more) |
Ok, here it goes. I started mapping for Descent 1 & 2 first. Only one map or rather known as level for descent was fully and completely completed: (this level designed for pure deathmatch has a few secrets, and has a control room with control over a giant deathtrap chamber, and only fromout the controlroom you could blowup the reactor and has a personal escape route to the exit) [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/descentlevel.jpg[/img] First map attempt Halflife 1: "trainyard workstation" (never completed) [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/halflifemap0.jpg[/img] Second map Halflife 1: "existing place" (completed, with tons of breakables totally destructable) [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/halflifemap1.jpg[/img] Third map Halflife 1: "Trainpark" (completed with working dutch train, gunshop and secret control tower) [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/halflifemap2.jpg[/img] Annother map never completed, and also my last project I left behind for Halflife 1 is a matrix map. matrix map for halflife1: "matrix" (this map was/is far from finished!) lobby building entrance [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0000.jpg[/img] lobby entrance detectors featuring real matrix recorded detector sound. [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0001.jpg[/img] the lobby [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0002.jpg[/img] more lobby shit [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0003.jpg[/img] outside lobby building and subway entrance with 2 phonebooths that ring when you get close. featuring real matrix recorded phone-ring sound. [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0004.jpg[/img] subway station, also with featured phonebooth. i planned to make these phone booths as teleporters. [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0005.jpg[/img] more soupwaystation [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0006.jpg[/img] even more soupway station. [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0007.jpg[/img] entrance and exit of the bluepill/redpill building. [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0008.jpg[/img] staircase of same building. [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0009.jpg[/img] morpheus chairs with glass and colored XTC pills. (PILLS ARE GOOD!) [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0010.jpg[/img] the escape bathroom [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0011.jpg[/img] and the uncompleted office room where neo tries to escape out of the window. [img]http://www.smartzenegger.nl/files/smartzenegger/pictures/hl1maps/matrix0012.jpg[/img] And final for HL2DM I created dm_riverview (very first version) Screenshot latest version: [img]http://www.smartzenegger.nl/downloads/hl2_riverview/rview1.jpg[/img] Well, this is it. Hope this is enough for you to stare at for a few seconds. I like to have some comment on it, since I never released all those map except for Riverview. Thank you for your time. |
Author: | FlameX [ Sat Jan 24, 2009 7:11 pm ] |
Post subject: | Re: My very fist maps! (post yours if you have one or more) |
They are Great, U are like a God in Map Making XD |
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