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Smartzenegger.nl :: View topic - How to use Soundscape(s)?
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How to use Soundscape(s)?
http://www.smartzenegger.nl/forum/viewtopic.php?f=2&t=294
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Author:  Smartzenegger [ Tue May 30, 2006 11:39 am ]
Post subject:  How to use Soundscape(s)?

how the hell do i use soundscapes.
i know the advantage of them and what it does, but how do i add this shit?

can anyone tell me?

step by step please

Author:  Smartzenegger [ Mon Jun 05, 2006 11:58 pm ]
Post subject: 

oh this is very nice :S
not enough rescources i guess!

Author:  Ninja2 [ Mon Dec 24, 2007 3:05 pm ]
Post subject:  Re: How to use Soundscape(s)?

Well i think "think" i am not positive but under sound position you put in the name of a info _target but as to how you get the sound in the other blank of the sound scape to use i don't remember what the blank is called but you can chose from these: [url=http://developer.valvesoftware.com/wiki/List_of_HL2_Soundscapes]Link[/url]
It isn' that bad once you get the hang of it. ;)

Author:  Smartzenegger [ Tue Dec 25, 2007 9:28 pm ]
Post subject:  Re: How to use Soundscape(s)?

[quote="Ninja2"]Well i think "think" i am not positive but under sound position you put in the name of a info _target but as to how you get the sound in the other blank of the sound scape to use i don't remember what the blank is called but you can chose from these: [url=http://developer.valvesoftware.com/wiki/List_of_HL2_Soundscapes]Link[/url]
It isn' that bad once you get the hang of it. ;)[/quote]

well, i already know (almost) how its done.
i always knew i needed a sample file, i found one, its in the gmod9 folder.
i just found some soundscapes there, and now i can use them.
but in some cases i still prefer an ambient_generic.
but thanks anyway.

Author:  Ninja2 [ Tue Dec 25, 2007 10:11 pm ]
Post subject:  Re: How to use Soundscape(s)?

agreed ambient generic i almost find easier.

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