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Smartzenegger.nl • View topic - Tutorial: how to make a keypad
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 Post subject: Tutorial: how to make a keypad
PostPosted: Tue Jan 24, 2006 5:38 pm 
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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Tue Jan 24, 2006 6:08 pm 
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PostPosted: Tue Jan 24, 2006 6:12 pm 
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PostPosted: Tue Jan 24, 2006 6:21 pm 
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PostPosted: Sat Jan 28, 2006 3:26 am 
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I thought about using it for my gm_bridge_collapse_v3 map, but I couldn't think of anything to put in the admin room. Maybe in my new map...

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PostPosted: Sat Jan 28, 2006 3:37 am 
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 Post subject: Using it! ;D
PostPosted: Wed Feb 01, 2006 7:06 pm 
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 Post subject: Re: Using it! ;D
PostPosted: Thu Feb 02, 2006 12:44 am 
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PostPosted: Thu Feb 02, 2006 3:44 pm 
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I need to choose something example: prop_something
i need to choose something and then choose world model ?

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 Post subject:
PostPosted: Thu Feb 02, 2006 4:54 pm 
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when i started mapping i just did one thing at a time so i now how all the important stuff works

(as long as you now how to make walls and player start points then you are ok)

ps; do you even now how to copy and paste?

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 Post subject:
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 Post subject:
PostPosted: Mon Jun 05, 2006 11:51 pm 
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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Sat Dec 15, 2007 1:57 am 
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Nice! That must have taken a while to make. ;)

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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Sat Dec 15, 2007 11:25 pm 
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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Mon Dec 17, 2007 2:23 am 
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Yes but to come up with the way it works like when you push one button it enables certain things and disables others. And making it that they had to be activated in order.

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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Mon Dec 17, 2007 6:49 pm 
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yes well, i did create it, and though it all up the way it works as you know it today.
i know there are others with lots of entities etc. but i created my own.
there is only one minor of mine, you can't set double digits, like 1123 or 1231 or 1112 every digit can only be used once in a code like 1234 or 1526 for instance.
you get it?

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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Mon Dec 17, 2007 10:27 pm 
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yup but in a way that could be good because it doesent complicate it.

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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Mon Dec 17, 2007 11:14 pm 
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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Wed Dec 19, 2007 9:38 pm 
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Aha! i figured out how to do it without textures!!!!
Create a prop_static of the keypad named: kypad.mdl
remove the sides from the sample button and create the code that you want basically move the 123 and 4 to were you want them and move all the buttons in front of the keypad then simply change there size to match the keys after all of this change there texture to nodraw and add the outputs:
Output named: onTrigger Target Entity: *keypads Name* Via This output: Skin Perimeter: 2
Output named: onTrigger Target Entity: *keypads Name* Via This output: Skin Perimeter: 3 after time in seconds of 1


Looks hard really is easy eh? ;) The only troubles are the you can't use the # key and the R Key in your code or on the keypad so either move those to a different location were the player can't get or delete them but that may cause errors.
To make it say error when the wrong code is put in you need to make more entities like math_counter, and a few more relays...and maybe a time not to sure but if you need help on that, or want a prefab pm me. :)

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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Thu Dec 20, 2007 1:14 am 
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 Post subject: Re: Tutorial: how to make a keypad
PostPosted: Thu Dec 20, 2007 1:43 pm 
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I don't like it as much as i do your texture but it is good because that way the user that plays the map doesent need to download the texture. I don't like it with the model but think it would be useful in some cases.

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