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Smartzenegger.nl • View topic - Mods & Plugins
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 Post subject: Re: Mods & Plugins
PostPosted: Sat Jul 11, 2009 8:00 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Sat Jul 11, 2009 8:05 pm 
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What's the difference between the steam and CD version? The minimum of players is 2-16 I believe.


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 Post subject: Re: Mods & Plugins
PostPosted: Sat Jul 11, 2009 8:18 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Sat Jul 11, 2009 8:24 pm 
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I believe its v1.5 vs v1.6. v.1.5 being the CD version. I can only remember it for the the unique login screen.


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 Post subject: Re: Mods & Plugins
PostPosted: Sat Jul 11, 2009 8:50 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Sat Jul 11, 2009 10:03 pm 
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1.5 looks like this:Image

and the 1.6 steam version: Image

Which is odd though, because now that i look at the first image it says "v.1.6" there, too.


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 Post subject: Re: Mods & Plugins
PostPosted: Sat Jul 11, 2009 10:08 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Sat Jul 11, 2009 10:23 pm 
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Anyway, it wouldn't have been a problem if your Half-life serial hadn't already been in use. Thankfully a new Half-life serial isn't the most expensive thing in the world. Though, it's a waste of money for a product you already own. Did you have any luck installing sven co-op on the CD-version?


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 Post subject: Re: Mods & Plugins
PostPosted: Sun Jul 12, 2009 12:54 am 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 7:16 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 7:31 pm 
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Now that we're on the subject of co-op games, I can recommend trying "Synergy". It's similar mod to "Sven Co-op" only it's made for Half-Life 2 and it's episodes. I completed episode 1 and 2 yesterday with a friend and despite a few annoying bugs (only 1 passenger can use the car and the elevator in the underground chapter bugged out just as we were approaching the awesome G-man sequence in episode 2) it was an overall great experience. I haven't tried the complete Half-life 2 story mode yet but it should be working just fine. The mod was last updated in February this year.

http://synergymod.net/ for more information. The mod can be downloaded directly through steam.


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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 8:01 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 9:05 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 9:08 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 9:13 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 9:51 pm 
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I properly am. I'm just not a big fan of the periodic release of expansions to the game since Valve have miss interpreted how it works. It's supposed to bring games to us faster but in smaller bits in a steady flow instead of large games developed over long time. Instead we sit for ages waiting with a fresh memory of Alyx holding her now (possibly?) dead father in her arms! How cruel is that to us!? Bloody cliffhangers!

and for GTA... I don't know. it's just not the same anymore. I guess developers got a little too stuck up their own asses with shiny polygon effects rather than making a cool story and loads of extra stuff to do in the city( I'd blame the whiny GTA-community who just had to have a new gfx engine!). When I played GTA: Vice City and GTA: San Andreas I spend hours doing all the small missions and extra stuff they added to the game after I had completed the story mode the 5th time because of its sheer awesomeness. When I got GTA IV I completed the story mode, said: "well, that was alright" and put the game back on the shelf. I dunno if it's just me but the GTA IV's story never really caught on to me. Maybe I just prefer the 80's and 90's era more since i played GTA:SA and GTA:VC so much; I don't know. GTA IV's soundtrack is boring and dull. Even the host of Liberty Rock Radio knows it (former host of "K-DST" in GTA:SA) which was the only radio channel i really liked except for the pumping techno channel for the fast past car chases.

I guess I'm just getting old! :P


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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 10:29 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 10:36 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 10:38 pm 
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 Post subject: Re: Mods & Plugins
PostPosted: Mon Jul 13, 2009 10:47 pm 
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It's sadly true. Well, close to the truth anyway. All my good gaming experiences has been in the long, long ago and now I wander aimlessly around trying to relocate a similar experience. Last time I had a really good gaming experience was when I started playing WoW which is almost 4 years ago. Though I'm really looking forward to Half-Life 2: Episode 3. Valve hasn't let me down. Yet.


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 Post subject: Re: Mods & Plugins
PostPosted: Tue Jul 14, 2009 2:42 am 
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 Post subject: Re: Mods & Plugins
PostPosted: Tue Jul 14, 2009 11:25 pm 
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I am buying it, I don't like how they're doing it, but I need to know how it all ends. Quitting now would be pointless.
I would have preferred if they had released a Half-life 3 instead of 3 episodes. What we're getting now is indeed "Half-life 3". Valve said they're doing this because of the time it takes to develop the game. Half-life 3 would be released by the time they'd all retired. Also, Half-Life is the kind of game who has "raised the bar" many, many times. Every time they've released anything our expectations have been sky-high and we gotten 3x of what we expected, at least that's how I experienced Half-life 2 and it's episodes. Just try to imagine the work pressure they must/could be working under if they actually gave thought to how their fans imagine the game to be and how perfect everything has to be to meet the fans expectations.

To many players (myself included) Half-Life is what sparked their interest in video games. Sure, we've played other video games before, but this was the boot-kick that really got us going with video games. Which makes it really personal to a lot of people. It's not just a game Valve can toy around with and do as they please.

I got no doubt in my mind that they won't let us down, I'm just trying to illustrate how it is. To use an extreme metaphor: it's like a newborn child so pure and nice which we don't wanna see corrupted by age and bad influence.

So yes, you are indeed right. Games can be a really personal matter all depending on the person playing it.


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 Post subject: Re: Mods & Plugins
PostPosted: Wed Jul 15, 2009 7:31 pm 
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