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Smartzenegger.nl :: View topic - RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
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RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
http://www.smartzenegger.nl/forum/viewtopic.php?f=1&t=449
Page 2 of 3

Author:  Smartzenegger [ Wed Oct 24, 2007 10:03 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

Yes Yes Yes!!!
on update soon coming remover will be removed.
Still thanks for reporting and thank you for loving my new map.
Good to have some new members here too. :lol:

Author:  Raptoxx [ Thu Oct 25, 2007 11:14 am ]
Post subject:  Re: HL2RP_AmsterVille_2006

Oh thank you very much for the Update! :D And about the new Members (because I´m one of them), no problem! ;)

Author:  Smartzenegger [ Thu Oct 25, 2007 6:33 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="Raptoxx"]Oh thank you very much for the Update! :D And about the new Members (because I´m one of them), no problem! ;)[/quote]

Thanks?
Thank me when it is released.
But it will be soon though.
I'll try to release it this month.
So please let me know everyone if you have some issues to report.
They are welcome.

Author:  Valrox [ Fri Oct 26, 2007 5:43 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

I would love to see more sleeping areas, since 4 rooms for a decent rp server isnt really enough.
And could you add a respawn button for the weapons in the gunshop and the police department? The weapons wont respawn :(
Just a few suggestions :)

Author:  Smartzenegger [ Fri Oct 26, 2007 6:00 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="Valrox"]I would love to see more sleeping areas, since 4 rooms for a decent rp server isnt really enough.
And could you add a respawn button for the weapons in the gunshop and the police department? The weapons wont respawn :(
Just a few suggestions :)[/quote]

Thank you. it was already concidered though.
but i will look after it.

Author:  Valrox [ Fri Oct 26, 2007 6:28 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

So, do you have any news for us of what you are going to add and/or fix?
I would love to see what you're going to improve in the next version :)

Author:  Smartzenegger [ Fri Oct 26, 2007 7:00 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="Valrox"]So, do you have any news for us of what you are going to add and/or fix?
I would love to see what you're going to improve in the next version :)[/quote]

Yes well that is all depended on how much the entdata butget alows me to add.
you'll just have to wait it out...

Author:  grm [ Mon Oct 29, 2007 11:52 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

you created 3 ways to go to amsterville, taxi, train and boat. So why not creat a plane?
just kidding xD

Author:  Smartzenegger [ Mon Oct 29, 2007 11:55 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="grm"]you created 3 ways to go to amsterville, taxi, train and boat. So why not creat a plane?
just kidding xD[/quote]

Funny.
I just hope people can appreciat these ways of teleporting.
They are not as booring as default teleporters.
Also, they determine where you arrive as well.

Leaving... on a yetplane.!. (john denver)

Author:  grm [ Tue Oct 30, 2007 7:58 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

ye, those ways of teleporting are the most original ive ever seen! so simple and yet great!
aniway, when will you release the second version?

Author:  Smartzenegger [ Wed Oct 31, 2007 12:03 am ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="grm"]ye, those ways of teleporting are the most original ive ever seen! so simple and yet great!
aniway, when will you release the second version?[/quote]

Soon my friend, soon...

Thank you for waiting for me waiting for you waiting for all.

Author:  grm [ Thu Nov 01, 2007 11:16 am ]
Post subject:  Re: HL2RP_AmsterVille_2006

someone posted your map in garrysmod.org saying it waznt there.

http://www.garrysmod.org/downloads/?a=view&id=24529

Author:  grm [ Thu Nov 01, 2007 2:18 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

hope you are still taking suggestions for the 2nd version of your map, coz i got one

how about building a small house, storage room, whatever in this place:

[url=http://imageshack.us][img]http://img444.imageshack.us/img444/7002/semttulosw5.jpg[/img][/url]

also, ive found a bug, some trees arent solid.

Author:  Smartzenegger [ Thu Nov 01, 2007 7:20 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="grm"]hope you are still taking suggestions for the 2nd version of your map, coz i got one

how about building a small house, storage room, whatever in this place:

[url=http://imageshack.us][img]http://img444.imageshack.us/img444/7002/semttulosw5.jpg[/img][/url]

also, ive found a bug, some trees arent solid.[/quote]

I don't know about that. I'll see.

As for the trees, all the trees are unsolid.
most of the trees are way too big with their collision field.
and this is more convinient to move around.
even gta3 etc. has unsolid trees.
dont be bothered with it.

Author:  grm [ Thu Nov 01, 2007 7:39 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

im not bothered with it, i just thought you wanted to know

Author:  Smartzenegger [ Fri Nov 02, 2007 12:16 am ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="grm"]im not bothered with it, i just thought you wanted to know[/quote]

Thanckx.
But without unsolid trees, you can't even walk everywhere.
Like it has a big player clip arround it.

But i still can add some player clips at the tree base.
But that was something i left out, because i was tired of the map.
but i dont see it as a problem, just a way of dealing with trees.
i also made seats unsolid because players can't sit, just be where the seat is, and you can call yourself sitting.

Author:  grm [ Fri Nov 02, 2007 8:24 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

the unsolid seats are great! in other maps you would have to jump to the seat and it would probably fall...

Author:  grm [ Mon Nov 05, 2007 6:55 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

hope your update comes out before assassins creed release cuz im gonna get addicted to that xD

Author:  Smartzenegger [ Mon Nov 05, 2007 10:06 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="grm"]hope your update comes out before assassins creed release cuz im gonna get addicted to that xD[/quote]

assassinating apollo creed is?
and when does apollo creed come out?

Author:  Aibo1 [ Tue Nov 06, 2007 10:32 am ]
Post subject:  Re: HL2RP_AmsterVille_2006

Guys, stop bitching about silly bugs, unless it is you falling through the floor endlessly or some lame bs, then dont bother!
It is a full release and wont be edited anyway, just enjoy it! I, myself, havent gotten around testing the map fully yet, i was only there for a short while before someone else needed my attention. I'll take a deeper look into the map before i can say anything for sure I dont want to post something only half thought through.

Author:  Smartzenegger [ Tue Nov 06, 2007 3:36 pm ]
Post subject:  Re: HL2RP_AmsterVille_2006

[quote="Aibo1"]Guys, stop bitching about silly bugs, unless it is you falling through the floor endlessly or some lame bs, then dont bother!
It is a full release and wont be edited anyway, just enjoy it! I, myself, havent gotten around testing the map fully yet, i was only there for a short while before someone else needed my attention. I'll take a deeper look into the map before i can say anything for sure I dont want to post something only half thought through.[/quote]

We are not bitching about bugs, bug reports are welcome and an update, or acctally a special RP version for use in Gmod is in progress.
All because of an RP scrip that will be used etc. and some more issues.
It is being taken care of, and soon it will be released.

Author:  Smartzenegger [ Wed Nov 14, 2007 9:56 pm ]
Post subject:  Re: RP_Amsterville & DM_Amsterville (2006)

Yes of course, it has been released.
the update i mean.
goto the first post to see the details etc.
hope the new version gives what people requested.

Author:  Smartzenegger [ Wed Nov 14, 2007 11:48 pm ]
Post subject:  Re: RP_Amsterville & DM_Amsterville (2006)

HL2RP_AmsterVille_2006 has been updated.
also, the map name is simplified and the map is split up in 2 ways.
one for RP and one for classic DM.

*** RP_Amsterville & DM_Amsterville ***

Version: 1.1

[img]http://www.smartzenegger.nl/downloads/hl2_amsterville/amsterville01.jpg[/img]

[img]http://www.smartzenegger.nl/downloads/hl2_amsterville/amsterville02.jpg[/img]

[img]http://www.smartzenegger.nl/downloads/hl2_amsterville/amsterville03.jpg[/img]

Go see the first post of the whole thread for details.

Download at: http://www.smartzenegger.nl

Author:  killoch0 [ Thu Nov 15, 2007 9:54 pm ]
Post subject:  Re: RP_Amsterville & DM_Amsterville (2006)

Very nice indeed.

I would give it 10/10 but...

i gave the last one 10/10 and this is better. :?

Author:  Ninja2 [ Wed Dec 19, 2007 2:44 am ]
Post subject:  Re: RP_Amsterville & DM_Amsterville (2006)

Very well done! The water always adds a very nice touch to things. Along with the curved design it doesent look like the normal map. Could you tell me how did you make it rain?

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