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Appreciation about this map:
I think it is the same like Hometown. 0%  0%  [ 0 ]
I think it is more like Riverview. 0%  0%  [ 0 ]
It's the best map ever!!! 100%  100%  [ 10 ]
I think the Hometown map can't be defeated! 0%  0%  [ 0 ]
I don't care about this map at all! 0%  0%  [ 0 ]
Total votes : 10
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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Wed Dec 19, 2007 7:31 pm 
[F.Kalkman]
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Ninja2 wrote:
Very well done! The water always adds a very nice touch to things. Along with the curved design it doesent look like the normal map. Could you tell me how did you make it rain?


i build in a raindance indian program fromout the matrix. :P

no, its a brush entity wich is bound to a template becase you cant make it stop, so you have to kill it, and then respawn it again to enable it again.
whats it called again? look for a func_: "sediment, rainfall, rain, precipitation, precipitate, fall out, downbeat, deposit" one of those ;)

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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Wed Dec 19, 2007 9:25 pm 
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Yup! func_precipitation thx!

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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Fri Mar 06, 2009 7:12 pm 
[F.Kalkman]
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started another update of this map.
only the RP version gets an update.
it is to satisfy the needs of mod users which claim to need more space and houses and the removal of weapons.
so far, i done a lot of it, still have to test it, and fix some textures and even more shit 'n stuff to see what i can do.
if the ammount of entdata droped or stayed i can't say, i removed and added shit.
i just hope i don't have the fucking bug i had last time with that world texture memory limit shit.
more spaces, more cubemaps means more world texture data... :(

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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Mon Mar 23, 2009 1:15 am 
[F.Kalkman]
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YES! it is here!
The update is done, and released.

Together with the release of my new wipeset. (yes, that was the trick!)

you can download it (of course) from my website.

RP_Amsterville_CE is the name of the new version.

This version of this map is a request of many who wanted to simplify it by removing some stuff.
(mostly the weapons) and adding houses and create more space to use for constructions with mods.
This is all what the update is about.
That is why it is called _CE meaning:"Constructors Edition"

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Update notes:

created more space
removed cars
added 2 more house interiors
removed weapons in store and police HQ
added extra path betwean area 2 and 3
removed keypad (info room is now open)
replaced ugly train texture at start of the map
removed some unnecessary objects
added brushbased taxi car
removed 5 minute loop-timer of credit sequence
other small issues fixed
soundbug bridge fixed
garage is nolonger police property
certain dynamic chairs are now physics again
explanatory texture for weather buttons added
env_sun added ("not visible" - bug?)
Skybox fog added
doors nolonger have -0.5 hurt value when blocked by player (needed by use of slam)

most of this list was requested.
I can't possibly take care of everyones requests.
But you can still seek your needs in version 1.0 or 1.1 if this version 1.2 isn't your thing.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Sat Mar 28, 2009 11:57 pm 
[F.Kalkman]
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Can someone post a review of the new update.
And get me some feedback please.

Thank you for helping us, helping you, help us all.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Sun May 31, 2009 2:46 am 
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<portal/>

Well what is left to say? A great map altered for more greatness?

If you ask me there to busy playin it to say anything, and if that isn't a good enough excuse
they fell over from faint when they saw it! ;)

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Sun May 31, 2009 2:36 pm 
[F.Kalkman]
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Ninja2 wrote:
<portal/>

Well what is left to say? A great map altered for more greatness?

If you ask me there to busy playin it to say anything, and if that isn't a good enough excuse
they fell over from faint when they saw it! ;)


Sure.
But I kept hearing complaining.
So I release the vmf of it as opensource.

BTW, what happend at EXS? it died?
http://www.expertshooters.com/

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Mon Jun 01, 2009 2:21 am 
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Sadly yes it has died, It was never active, and well none the less, never took off. :?

People never went any further than just joining the steam group, so i went on to full fill something i'm good at and that needs nor costs less money. Making mods with my own studio, we make episodes for our series, and make mods/maps for any game just about.

our new site is Dark-End Studios, http://www.darkendstudios.com

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Mon Jun 01, 2009 5:57 pm 
[F.Kalkman]
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Ninja2 wrote:
Sadly yes it has died, It was never active, and well none the less, never took off. :?

People never went any further than just joining the steam group, so i went on to full fill something i'm good at and that needs nor costs less money. Making mods with my own studio, we make episodes for our series, and make mods/maps for any game just about.

our new site is Dark-End Studios, http://www.darkendstudios.com


I see.
The news wipeset of yours doesn't load... why is that?
Shall I change the link to EXS to your new one? But first I have to see it before I do to see what it's about etc.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Mon Jun 01, 2009 7:02 pm 
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Smartzenegger wrote:
Ninja2 wrote:
Sadly yes it has died, It was never active, and well none the less, never took off. :?

People never went any further than just joining the steam group, so i went on to full fill something i'm good at and that needs nor costs less money. Making mods with my own studio, we make episodes for our series, and make mods/maps for any game just about.

our new site is Dark-End Studios, http://www.darkendstudios.com


I see.
The news wipeset of yours doesn't load... why is that?
Shall I change the link to EXS to your new one? But first I have to see it before I do to see what it's about etc.


What browser are you using, it work were i'm at, and i'm using Google chrome >_>.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Mon Jun 01, 2009 8:41 pm 
[F.Kalkman]
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Ninja2 wrote:
Smartzenegger wrote:
Ninja2 wrote:
Sadly yes it has died, It was never active, and well none the less, never took off. :?

People never went any further than just joining the steam group, so i went on to full fill something i'm good at and that needs nor costs less money. Making mods with my own studio, we make episodes for our series, and make mods/maps for any game just about.

our new site is Dark-End Studios, http://www.darkendstudios.com


I see.
The news wipeset of yours doesn't load... why is that?
Shall I change the link to EXS to your new one? But first I have to see it before I do to see what it's about etc.


What browser are you using, it work were i'm at, and i'm using Google chrome >_>.


I'm using FireFox baremetal.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Tue Jun 02, 2009 12:34 pm 
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Well it uses some advanced code, try IE. "wait did I just say that! ????"

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Tue Jun 02, 2009 1:24 pm 
[F.Kalkman]
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Ninja2 wrote:
Well it uses some advanced code, try IE. "wait did I just say that! ????"


it works now in FireFox... suddenly it just does.
looks kind of the same as 2nd stage of the EXS website. no?

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Tue Jun 02, 2009 11:29 pm 
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Ah a little but not nearly.

anyway, it's cool.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Tue Jun 02, 2009 11:31 pm 
[F.Kalkman]
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Ninja2 wrote:
Ah a little but not nearly.

anyway, it's cool.


yea, its a cool lookin website you got there.

i send you a pm, about link to the site fromout mine.
hope you like it.

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