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Smartzenegger.nl • View topic - RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
It is currently Wed Jan 16, 2019 12:49 pm


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Appreciation about this map:
I think it is the same like Hometown. 0%  0%  [ 0 ]
I think it is more like Riverview. 0%  0%  [ 0 ]
It's the best map ever!!! 100%  100%  [ 10 ]
I think the Hometown map can't be defeated! 0%  0%  [ 0 ]
I don't care about this map at all! 0%  0%  [ 0 ]
Total votes : 10
Author Message
 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Wed Dec 19, 2007 7:31 pm 
[F.Kalkman]
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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Wed Dec 19, 2007 9:25 pm 
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Yup! func_precipitation thx!

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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Fri Mar 06, 2009 7:12 pm 
[F.Kalkman]
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started another update of this map.
only the RP version gets an update.
it is to satisfy the needs of mod users which claim to need more space and houses and the removal of weapons.
so far, i done a lot of it, still have to test it, and fix some textures and even more shit 'n stuff to see what i can do.
if the ammount of entdata droped or stayed i can't say, i removed and added shit.
i just hope i don't have the fucking bug i had last time with that world texture memory limit shit.
more spaces, more cubemaps means more world texture data... :(

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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Mon Mar 23, 2009 1:15 am 
[F.Kalkman]
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YES! it is here!
The update is done, and released.

Together with the release of my new wipeset. (yes, that was the trick!)

you can download it (of course) from my website.

RP_Amsterville_CE is the name of the new version.

This version of this map is a request of many who wanted to simplify it by removing some stuff.
(mostly the weapons) and adding houses and create more space to use for constructions with mods.
This is all what the update is about.
That is why it is called _CE meaning:"Constructors Edition"

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Update notes:

created more space
removed cars
added 2 more house interiors
removed weapons in store and police HQ
added extra path betwean area 2 and 3
removed keypad (info room is now open)
replaced ugly train texture at start of the map
removed some unnecessary objects
added brushbased taxi car
removed 5 minute loop-timer of credit sequence
other small issues fixed
soundbug bridge fixed
garage is nolonger police property
certain dynamic chairs are now physics again
explanatory texture for weather buttons added
env_sun added ("not visible" - bug?)
Skybox fog added
doors nolonger have -0.5 hurt value when blocked by player (needed by use of slam)

most of this list was requested.
I can't possibly take care of everyones requests.
But you can still seek your needs in version 1.0 or 1.1 if this version 1.2 isn't your thing.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Sat Mar 28, 2009 11:57 pm 
[F.Kalkman]
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Can someone post a review of the new update.
And get me some feedback please.

Thank you for helping us, helping you, help us all.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Sun May 31, 2009 2:46 am 
Damn I'm Good!
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<portal/>

Well what is left to say? A great map altered for more greatness?

If you ask me there to busy playin it to say anything, and if that isn't a good enough excuse
they fell over from faint when they saw it! ;)

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Sun May 31, 2009 2:36 pm 
[F.Kalkman]
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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Mon Jun 01, 2009 2:21 am 
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Sadly yes it has died, It was never active, and well none the less, never took off. :?

People never went any further than just joining the steam group, so i went on to full fill something i'm good at and that needs nor costs less money. Making mods with my own studio, we make episodes for our series, and make mods/maps for any game just about.

our new site is Dark-End Studios, http://www.darkendstudios.com

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Mon Jun 01, 2009 5:57 pm 
[F.Kalkman]
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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Mon Jun 01, 2009 7:02 pm 
Damn I'm Good!
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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Mon Jun 01, 2009 8:41 pm 
[F.Kalkman]
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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Tue Jun 02, 2009 12:34 pm 
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Well it uses some advanced code, try IE. "wait did I just say that! ????"

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Tue Jun 02, 2009 1:24 pm 
[F.Kalkman]
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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Tue Jun 02, 2009 11:29 pm 
Damn I'm Good!
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Ah a little but not nearly.

anyway, it's cool.

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 Post subject: Re: RP_Amsterville & DM_Amsterville + RP_Amsterville_CE
PostPosted: Tue Jun 02, 2009 11:31 pm 
[F.Kalkman]
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