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Appreciation about this map:
I think it is the same like Hometown. 0%  0%  [ 0 ]
I think it is more like Riverview. 0%  0%  [ 0 ]
It's the best map ever!!! 100%  100%  [ 10 ]
I think the Hometown map can't be defeated! 0%  0%  [ 0 ]
I don't care about this map at all! 0%  0%  [ 0 ]
Total votes : 10
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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Wed Oct 24, 2007 10:03 pm 
[F.Kalkman]
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Yes Yes Yes!!!
on update soon coming remover will be removed.
Still thanks for reporting and thank you for loving my new map.
Good to have some new members here too. :lol:

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Thu Oct 25, 2007 11:14 am 
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Oh thank you very much for the Update! :D And about the new Members (because I´m one of them), no problem! ;)

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Thu Oct 25, 2007 6:33 pm 
[F.Kalkman]
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Raptoxx wrote:
Oh thank you very much for the Update! :D And about the new Members (because I´m one of them), no problem! ;)


Thanks?
Thank me when it is released.
But it will be soon though.
I'll try to release it this month.
So please let me know everyone if you have some issues to report.
They are welcome.

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Fri Oct 26, 2007 5:43 pm 
Don't hurt me!
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I would love to see more sleeping areas, since 4 rooms for a decent rp server isnt really enough.
And could you add a respawn button for the weapons in the gunshop and the police department? The weapons wont respawn :(
Just a few suggestions :)


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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Fri Oct 26, 2007 6:00 pm 
[F.Kalkman]
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Valrox wrote:
I would love to see more sleeping areas, since 4 rooms for a decent rp server isnt really enough.
And could you add a respawn button for the weapons in the gunshop and the police department? The weapons wont respawn :(
Just a few suggestions :)


Thank you. it was already concidered though.
but i will look after it.

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Fri Oct 26, 2007 6:28 pm 
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So, do you have any news for us of what you are going to add and/or fix?
I would love to see what you're going to improve in the next version :)


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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Fri Oct 26, 2007 7:00 pm 
[F.Kalkman]
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Valrox wrote:
So, do you have any news for us of what you are going to add and/or fix?
I would love to see what you're going to improve in the next version :)


Yes well that is all depended on how much the entdata butget alows me to add.
you'll just have to wait it out...

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Mon Oct 29, 2007 11:52 pm 
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you created 3 ways to go to amsterville, taxi, train and boat. So why not creat a plane?
just kidding xD

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Mon Oct 29, 2007 11:55 pm 
[F.Kalkman]
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grm wrote:
you created 3 ways to go to amsterville, taxi, train and boat. So why not creat a plane?
just kidding xD


Funny.
I just hope people can appreciat these ways of teleporting.
They are not as booring as default teleporters.
Also, they determine where you arrive as well.

Leaving... on a yetplane.!. (john denver)

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Tue Oct 30, 2007 7:58 pm 
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ye, those ways of teleporting are the most original ive ever seen! so simple and yet great!
aniway, when will you release the second version?

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Wed Oct 31, 2007 12:03 am 
[F.Kalkman]
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grm wrote:
ye, those ways of teleporting are the most original ive ever seen! so simple and yet great!
aniway, when will you release the second version?


Soon my friend, soon...

Thank you for waiting for me waiting for you waiting for all.

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Thu Nov 01, 2007 11:16 am 
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someone posted your map in garrysmod.org saying it waznt there.

http://www.garrysmod.org/downloads/?a=view&id=24529

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Thu Nov 01, 2007 2:18 pm 
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hope you are still taking suggestions for the 2nd version of your map, coz i got one

how about building a small house, storage room, whatever in this place:

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also, ive found a bug, some trees arent solid.

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Thu Nov 01, 2007 7:20 pm 
[F.Kalkman]
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grm wrote:
hope you are still taking suggestions for the 2nd version of your map, coz i got one

how about building a small house, storage room, whatever in this place:

Image

also, ive found a bug, some trees arent solid.


I don't know about that. I'll see.

As for the trees, all the trees are unsolid.
most of the trees are way too big with their collision field.
and this is more convinient to move around.
even gta3 etc. has unsolid trees.
dont be bothered with it.

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Thu Nov 01, 2007 7:39 pm 
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im not bothered with it, i just thought you wanted to know

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Fri Nov 02, 2007 12:16 am 
[F.Kalkman]
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grm wrote:
im not bothered with it, i just thought you wanted to know


Thanckx.
But without unsolid trees, you can't even walk everywhere.
Like it has a big player clip arround it.

But i still can add some player clips at the tree base.
But that was something i left out, because i was tired of the map.
but i dont see it as a problem, just a way of dealing with trees.
i also made seats unsolid because players can't sit, just be where the seat is, and you can call yourself sitting.

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Fri Nov 02, 2007 8:24 pm 
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the unsolid seats are great! in other maps you would have to jump to the seat and it would probably fall...

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Mon Nov 05, 2007 6:55 pm 
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hope your update comes out before assassins creed release cuz im gonna get addicted to that xD

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Mon Nov 05, 2007 10:06 pm 
[F.Kalkman]
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grm wrote:
hope your update comes out before assassins creed release cuz im gonna get addicted to that xD


assassinating apollo creed is?
and when does apollo creed come out?

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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Tue Nov 06, 2007 10:32 am 
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Guys, stop bitching about silly bugs, unless it is you falling through the floor endlessly or some lame bs, then dont bother!
It is a full release and wont be edited anyway, just enjoy it! I, myself, havent gotten around testing the map fully yet, i was only there for a short while before someone else needed my attention. I'll take a deeper look into the map before i can say anything for sure I dont want to post something only half thought through.


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 Post subject: Re: HL2RP_AmsterVille_2006
PostPosted: Tue Nov 06, 2007 3:36 pm 
[F.Kalkman]
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Aibo1 wrote:
Guys, stop bitching about silly bugs, unless it is you falling through the floor endlessly or some lame bs, then dont bother!
It is a full release and wont be edited anyway, just enjoy it! I, myself, havent gotten around testing the map fully yet, i was only there for a short while before someone else needed my attention. I'll take a deeper look into the map before i can say anything for sure I dont want to post something only half thought through.


We are not bitching about bugs, bug reports are welcome and an update, or acctally a special RP version for use in Gmod is in progress.
All because of an RP scrip that will be used etc. and some more issues.
It is being taken care of, and soon it will be released.

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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Wed Nov 14, 2007 9:56 pm 
[F.Kalkman]
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Yes of course, it has been released.
the update i mean.
goto the first post to see the details etc.
hope the new version gives what people requested.

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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Wed Nov 14, 2007 11:48 pm 
[F.Kalkman]
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HL2RP_AmsterVille_2006 has been updated.
also, the map name is simplified and the map is split up in 2 ways.
one for RP and one for classic DM.

*** RP_Amsterville & DM_Amsterville ***

Version: 1.1

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Image

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Go see the first post of the whole thread for details.

Download at: http://www.smartzenegger.nl

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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Thu Nov 15, 2007 9:54 pm 
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Very nice indeed.

I would give it 10/10 but...

i gave the last one 10/10 and this is better. :?


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 Post subject: Re: RP_Amsterville & DM_Amsterville (2006)
PostPosted: Wed Dec 19, 2007 2:44 am 
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Very well done! The water always adds a very nice touch to things. Along with the curved design it doesent look like the normal map. Could you tell me how did you make it rain?

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