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Smartzenegger.nl :: View topic - gm_Arcade!
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gm_Arcade!
http://www.smartzenegger.nl/forum/viewtopic.php?f=1&t=37
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Author:  ShortStuf [ Fri Jan 27, 2006 4:45 am ]
Post subject:  gm_Arcade!

[img]http://img231.imageshack.us/img231/3019/gmarcadelogo23ic.jpg[/img]

[img]http://img467.imageshack.us/img467/6016/gmarcadelogo7ot.jpg[/img]

Ever wanted to BE pacman? Well, now you can!

This is a map that I have been working on for about two months on and off. It's going off of the original idea of a de_rats style map. It isn't 100% complete yet, but it will be in a few weeks.
The map is essentially a gaint arcade/game room. Right now it is in the middle of space, but in the next few days I'm going to update it with the walled version. The arcade consists of a pacman machine, a street fighter machine, a pong machine, a change machine, an airhockey table, and a pinball machine(soon to be removed). The only machine that is useable at the moment is the pacman machine. You press the button on the control panel of the machine and the pellets appear inside. when you runinto or shoot the pellets the shatter. I am hoping to lua script the rest of the game soon.
The majority of the textures were made by me, excluding the pinball machine(Steam) and the interior of the pacman machine(fperfect).

gm_arcadeV2.8 download:
[url]http://rapidshare.de/files/9697647/gm_arcade2_8.rar.html[/url]
v2.8 IHud Mirror:
[url]http://www.ihud.com/file.php?file=271205/1135648820/gm_arcade2_8.rar[/url]

A few preview teaser shots of V3:

The couch:
[img]http://img528.imageshack.us/img528/9669/gmarcadewcouch00004go.jpg[/img]

The fan:
[img]http://img408.imageshack.us/img408/4729/gmarcadefanlit00006cs.jpg[/img]

The Nintendo Entertainment System(multiple shots):

[img]http://img61.imageshack.us/img61/9379/motivatordd3806161507f1a4ea091.jpg[/img]

[img]http://img79.imageshack.us/img79/5493/motivator571c01fbc5da7e1824156.jpg[/img]

[img]http://img79.imageshack.us/img79/2287/motivatord700ab7e23ed8cc2ca3ea.jpg[/img]

Tell me what you think. Have fun!

Author:  Smartzenegger [ Fri Jan 27, 2006 7:14 pm ]
Post subject: 

i see all the objects, very detailed and good looking.
but are those models?
and what they do?
and above all, whats the scale of it?

Author:  ShortStuf [ Sat Jan 28, 2006 7:49 am ]
Post subject: 

No, these aren't models, they're brushwork. Some of them are playable. (pacman and street fighter others soon to be lua scripted). The scale of the map would be: your the size of a mouse or toy soldier. That's the only way I can describe it other than BIG. :D

Author:  Smartzenegger [ Sat Jan 28, 2006 3:35 pm ]
Post subject: 

looks very nice.
good brushwork.
but, how can you play with those?
how does that work?

Author:  ShortStuf [ Sat Jan 28, 2006 7:25 pm ]
Post subject: 

You walk into the screen :D . Pacman is the only(nearly) full functional machine. You walk out of it and press the button on the control panel, and then walk back inside. Now you can run around and try to get all of the pellets while your friend chases and tries to kill you(ghost :wink:). fperfect111 is lua scripting the next version for me. The next version will be more interactive and should be done soon.

Author:  Smartzenegger [ Sat Jan 28, 2006 7:57 pm ]
Post subject: 

well, its very nice indeed.
becouse of your work, i tagged you with "Editor"

Author:  [JSC][GU]PREDATOR [ Sat Jan 28, 2006 7:59 pm ]
Post subject: 

i now this is off topic but as you get better do you get more stars?

Author:  Smartzenegger [ Sat Jan 28, 2006 8:03 pm ]
Post subject: 

maybe, time will tell.
its not an automated system.
i have to tag you manualy to change it.

Author:  ShortStuf [ Sun Jan 29, 2006 6:01 am ]
Post subject: 

FKalkman, I really need your help on a problem that just came up. It says: Max_Map_Planes and then gives me the brush number. I have tried deleting it, but it just gave me another one, over and over again. I even tried making nearly everything a func_detail. Nothing is working. Do you know a solution to this problem? I sure hope my map isn't screwed. :?

Author:  Smartzenegger [ Sun Jan 29, 2006 4:03 pm ]
Post subject: 

well, becouse those errors are hard to solve.
just keep enough backups all the time.
just try to delete your latest progress untill before the error.
basicly, delete more and more untill you know where to look.
then reload the backup, and delete only that part.
then you are sure its at that point.
then you are going to find out what it exactly is.
i never had that kind of error.
but its something stupic i can tell.
just try this first.

Author:  ShortStuf [ Sun Jan 29, 2006 6:07 pm ]
Post subject: 

Excellent :roll: ... Every time I fix an error I get another error. The one that is screwing me over right now is: Too Many T-Junctions To Fix Up!. Do you know how to fix THIS error? I made the overall map size smaller and it still didn't fix the problem. I deleted some of the smaller or more complex brushes, but still get the error. This is starting to become very depressing :cry: . :?

Author:  Smartzenegger [ Sun Jan 29, 2006 7:56 pm ]
Post subject: 

please, read my previous post.
tread it the same way!
backing up your map, is just to make a copy.
where you can delete as much as needed.
i explained in my previous post!
just do it!

Author:  ShortStuf [ Sun Jan 29, 2006 8:36 pm ]
Post subject: 

I redid almost 75% of my map and now am able to compile. sadly, I can only compile without my gorgious nintendo :cry: Oh well.

Author:  ShortStuf [ Sun Jan 29, 2006 9:03 pm ]
Post subject: 

Got it compiled, but i get the vertex buffer error. I'm to angered with my map right now. I'll see if anyone is good at errors that I know and send them the map for them to fix. I'm gonna start a new map. For now i'm off. later.

Author:  ShortStuf [ Tue Jan 31, 2006 4:27 am ]
Post subject: 

I think I may have figured out my problem and I am now fixing it slowly.

Off topic:

I just realized that everyone on this forum is a moderator or admin of some sort except for fperfect111 and myself. I guess we're the first "citizens" :D.

Author:  snapleaple [ Sat Apr 08, 2006 6:46 am ]
Post subject: 

[quote="ShortStuf"]I think I may have figured out my problem and I am now fixing it slowly.

Off topic:

I just realized that everyone on this forum is a moderator or admin of some sort except for fperfect111 and myself. I guess we're the first "citizens" :D.[/quote] Don't forget me, Shortstuf! But I wonder how we become moderators... Can we even? Oh and nice map.

Author:  texanwag [ Mon Apr 10, 2006 7:48 am ]
Post subject: 

Great work! but you froget me as well, i'm not an editor or a moderator.

I cannot get this map to load for some reason hmm.

Author:  Aibo1 [ Sat Apr 15, 2006 3:16 am ]
Post subject: 

I've tried the map now and I realised that you've spend more time adding bloom to the pics in gmod than making a nice looking and functional map.
and why the did you have to make all the arcade machines so freakin' huge? why not a size so players can use them normally.

Author:  [JSC][GU]PREDATOR [ Fri May 05, 2006 9:27 pm ]
Post subject: 

its almost as funny as the giant lego man.

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