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Smartzenegger.nl :: View topic - HL2DM_ChessMatchArena_SE
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Page 3 of 3

Author:  [JSC][GU]PREDATOR [ Fri May 05, 2006 9:26 pm ]
Post subject: 

how much percent have you done know? (of the update)

Author:  Smartzenegger [ Sun May 07, 2006 1:36 pm ]
Post subject: 

[quote="NA_PREDATOR"]how much percent have you done know? (of the update)[/quote]

well, its done.
but i dont seem to be able to solve the startpossition kill effect shit out of it.
still struggling with that.

Author:  mIKesReVeNGe [ Mon May 08, 2006 10:28 pm ]
Post subject: 

[quote="Smartzenegger"][quote="NA_PREDATOR"]how much percent have you done know? (of the update)[/quote]

well, its done.
but i dont seem to be able to solve the startpossition kill effect shit out of it.
still struggling with that.[/quote]

What about simply making the room larger? I know in certain mods, like The Hidden, you spawn right next to your teammate. I wonder how they can get around it?

Author:  Smartzenegger [ Fri May 12, 2006 11:20 pm ]
Post subject: 

[quote="mIKesReVeNGe"][quote="Smartzenegger"][quote="NA_PREDATOR"]how much percent have you done know? (of the update)[/quote]

well, its done.
but i dont seem to be able to solve the startpossition kill effect shit out of it.
still struggling with that.[/quote]

What about simply making the room larger? I know in certain mods, like The Hidden, you spawn right next to your teammate. I wonder how they can get around it?[/quote]

i a mod? or a map? in gmod or hl2dm?
eitherway, i dont know why this really happens.
all i can say, its another stupid bug!
there is one more tests i would like to do.
all the player start points are a disance in the air.
becouse of toching the trigger that strips you off your weapons.
so i can try to put them all groundlevel.
maybe that helps.

Author:  Smartzenegger [ Sun Nov 19, 2006 12:17 am ]
Post subject: 

[size=150][b][UPDATE COMPLETE][/b][/size]

*** [b][size=150][color=darkred]HL2DM_ChessMatchArena_SE[/color][/size][/b] ***

Version 1.1 [b](Special Edition)[/b]

[img]http://www.ulteamate.nl/downloads/hl2_chessmatcharena/chessma1.jpg[/img]

[img]http://www.ulteamate.nl/downloads/hl2_chessmatcharena/chessma2.jpg[/img]

[img]http://www.ulteamate.nl/downloads/hl2_chessmatcharena/chessma3.jpg[/img]

[img]http://www.ulteamate.nl/downloads/hl2_chessmatcharena/chessma4.jpg[/img]

[img]http://www.ulteamate.nl/downloads/hl2_chessmatcharena/chessma5.jpg[/img]

[img]http://www.ulteamate.nl/downloads/hl2_chessmatcharena/chessma6.jpg[/img]


Update info:

Here is the list of the updated issues.

01. Now the chessboard keeps clean of annoying Spraypaints and deadbodies.
02. Some textures fixed.
03. ChessClock in Arena [2] fixed.
04. Optimization is complete now. (2 doors deleted, teleporters instead)
05. Better visible admin control panel.
06. Amiga 2000 added to the Amiga collection.
07. ChessPieceSpawn-button(s) reset button added for G-mod compatibillity. (with 10 second button interval)
08. Extra stairs added, one per arena for better catwalk accessibillity.
09. Player Spawn entrance added.
10. Version plaques added in arena's.
11. Several other minor issues solved.
12. Better looking skybox environment + more windows.
13. Player Startspawnpoint causes others to die is now fixed. (only tested with 2 players at once)

You might notice that not too much is updated.
Well, thats becouse my maps are actually never meant to update in the first place.
So this means I check my maps through and through before release.
The main reason for this is that i dont want like a 100 different versions all over the place of one and the same map.
Just like what happend with the titanic map.
This time I did well becouse there wasn't much to update.
And oh well, its a small map too.
But it always seems after the release I discover some tinny bug(s) that are annoying me, or obstructing the gameplay.
Perfect it can never be, due to limitations and other bullshit. I'm human too!
But near perfect is the closest thing you might call it.

[b]FOR MORE INFO, GO TO THE FIRST POST OF THIS THREAD (its updated)[/b]

it took me a while to solve update issue 13.
no, i am still currently disabled because of RSI.
most of this work (99%) i had done 6 months ago.
and we also needed something new now after such time.
i managed to finaly complete the update.
and special thanks to [b]Aibo1[/b] for testing.

Author:  Aibo1 [ Mon Nov 20, 2006 11:29 pm ]
Post subject: 

yeah, the map is awesome...
and i was [i]this[/i] close to beat you in chess for the first time...damn
well anyway, it's nice to see you're back in action and doing what you like the most.
nicely done mate!

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