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HL2DM_ChessMatchArena_SE
Yes! This is my kind of map! 65%  65%  [ 13 ]
Very nice, but I dont play Chess! 20%  20%  [ 4 ]
I Can't play Chess, but I would love to learn it in this map! 5%  5%  [ 1 ]
I dont think Chess is a good game to combine with HalfLife2! 10%  10%  [ 2 ]
Total votes : 20
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 Post subject: HL2DM_ChessMatchArena_SE
PostPosted: Tue Mar 07, 2006 3:18 am 
[F.Kalkman]
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An F.Kalkman creation. (2006)

F.Kalkman's maps, maps that make a differance! ;)

Map for Halflife 2 DeathMatch

*** HL2DM_ChessMatchArena_SE ***

[Original file name: HL2DM_ChessMatchArena_SE.zip]

Version 1.1 (Special Edition)

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Update info:

Here is the list of the updated issues.

01. Now the chessboard keeps clean of annoying Spraypaints and deadbodies.
02. Some textures fixed.
03. ChessClock in Arena [2] fixed.
04. Optimization is complete now. (2 doors deleted, teleporters instead)
05. Better visible admin control panel.
06. Amiga 2000 added to the Amiga collection.
07. ChessPieceSpawn-button(s) reset button added for G-mod compatibillity. (with 10 second button interval)
08. Extra stairs added, one per arena for better catwalk accessibillity.
09. Player Spawn entrance added.
10. Version plaques added in arena's.
11. Several other minor issues solved.
12. Better looking skybox environment + more windows.
13. Player Startspawnpoint causes others to die is now fixed. (only tested with 2 players at once)

You might notice that not too much is updated.
Well, thats becouse my maps are actually never meant to update in the first place.
So this means I check my maps through and through before release.
The main reason for this is that i dont want like a 100 different versions all over the place of one and the same map.
Just like what happend with the titanic map.
This time I did well becouse there wasn't much to update.
And oh well, its a small map too.
But it always seems after the release I discover some tinny bug(s) that are annoying me, or obstructing the gameplay.
Perfect it can never be, due to limitations and other bullshit. I'm human too!
But near perfect is the closest thing you might call it.


General info:

This map is to get the best out of both worlds.
3D firstperson games and the boardgame:"Chess".
This map is designed for 4 players an admin and visitors-spectators or waiting players.
And this map is designed for chessplay only.
it has 2 chessboards or so called Chess Play Arena's.
its good for 6 players, winners plays against the winners, but losers wait their turn so you can play with 3 per board.
there is also a chessclock pressent just to make it complete. (the third player could control it too)
you dont have to use it, but its there if you like.



How to play:

use the physgun and move the chesspieces.
dont worry, its not that fragile! you can walk through all the chesspieces.
and the chesspieces can move through eachother.
no unwanted collisions will occure.
all pieces you pickup, they will be holdup straight.
to make it easy on you with a fallen piece for instance.
if you "take" a piece, then dont pick it up. first aim on the piece you are about to "take".
then shoot it away with the physgun. it falls on the floor... oh no! its gone! :) yes its realy gone!
then move your piece to the taken location.
if you deleted/taken the wrong piece? just spawn an other piece!
you can spawn very piece possible. (yes, also a pawn and a king)
only one chesspiece can be spawned at a time.
only after the spawned piece is used or moved you can spawn anotherone again. (in GMOD use the reset button for it)
this is to prevent mingebags from overflowing the server.
if you need a better overview of the game, then you can get upstairs and view the board from above from any side! (on the catwalk)
if you want a new game, then press the [resetboard] button.
all will be deleted and regenerated and the chessclock will be reseted too.




THE CONTROLROOM:

Admin/controlroom to control access through the map with special features.

the controlroom (admin room) has a code lock on the door.
dont worry, its open when the map starts.
from the inside the door can be locked, and that activates the code.
its still a 4 digit code with a 5 second interval.
the admin can deside to leave the control room locked. (wise if he knows the code)
but he can also unlock it before he leaves the controlroom. (not save, but instead you can put a password on the server itself to keep mingebags out)

how to get the code?
if you the join http://www.ulteamate.nl forum, then i'll try to pm it to people of who i think that dont screw it up.
you need to be trustworthy. yes, that takes time.


OPTIONS OF CONTROLROOM:

reset all - means every possible thing will be reset to the starting map state, like you restart the map.
(chess clocks are reset, both chessboards are reseted, access to the physguns, doors open etc.)

strip weapons from all players - means all players will be stripped from their physgun, or cheaters there guns.
for whatever reason this might be neceserry.
like if you suspect people cheating and shooting with guns.

close the physgun storage - means it closes the physgun storage at the startpoint.
so no more people/players can get a physgun.
its to prevent incomming annoying players to wreck a game.

close/open arena doors - means that it opens or closes both the arena doors.
for whatever reason, if no one is inside anymore, then usualy nobody can get in.
with pressing that button the arena's are open again.
this can be used when players leave with the doors still locked.


OTHER INFO:

Chess is a mind thinking game. So a relaxed environment is required.
If you play chess in this map, you are no longer at home sitting at your computer.
Becouse there is more than just a chessboard with its pieces.
It has an environment around it based on a nice and quiet place.
See for yourself.
I tried hard enough to create that kind of spirit in it. (hope it does)




MODELS:

The chesspieces aren't models!
Those are brush entities called: func_physbox
I made all the chesspieces in hammer this way.
Its my design. I hope you like em.

Custom tree models i used in this map made by:

"gosukes Grünzeug Models" (juni 2005)

Downloaded from: http://www.uni-weimar.de/~viehoefe/hl2
________________________________________________________________


Known Bugs:

1. Some times you can see transclusent textures and sometimes models through other transclusent textures that are more close to you.
2. If a chess piece is just put down on a squar, then it might dangle a bit. when this happends it might collide with you or other chesspieces.
to prevent collision, wait a second till it stands still.
3. This map is not designed to play in with Gmod!
Spawning ChessPieces doesn't go the way it supposed to be like in HL2DM with Gmod!
The spawnbuttons dont reset in gmod! (Fixed - now you can reset the respawn buttons manualy with the new Reset button. (10sec interval))

All of those bugs are not my fault.
These are all Source Engine bugs!
So please, dont report these bugs, they are already taken care of, or could not be fixed/prevented by me.
I did the best I can to prevent all bugs.

Note: This map is not tested in other mods other than Gmod. however its not meant to play Chess with it in Gmod! (G-mod compatibilliy is only added for comic making needs)
Gmod is just too powerfull, and mingebag control is lost. thats why.
________________________________________________________________

To install, just put the bsp file here:

"[drive]:\... ...\[username]\half-life 2 deathmatch\hl2mp\maps"

To view/play the map, type in console:

"map hl2dm_chessmatcharena_se"

you can of course put the HL2DM_ChessMatchArena_SE.bsp file in the Gmod\maps folder in case you want to use the map in Gmod for making comics.

Note: This map is not designed for Gmod.
However I added Gmod tools in the contolroom for making ragdoll poses for comics only.

________________________________________________________________

you may use my map no matter what, as long as you dont take any credit for it!
and i dont like people to edit or decompile to change my maps! thats all the respect I ask for it.
for questions or whatever, contact me at the forum @ http://www.ulteamate.nl
please be so kind to enclose this readme file when you feel the urgent need to spread this map or upload it to elsewhere.
i recommend you to upload this original zip file.
all F.Kalkman's maps (my maps) come from http://WWW.SMARTZENEGGER.NL

(dont email me to ask for the code!!! its not hidden in the map this time!)

Thank you for playing my maps and playing Chess in this case.
Enjoy.

Download it from the download page at: http://WWW.SMARTZENEGGER.NL

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Last edited by Smartzenegger on Sun Nov 19, 2006 12:09 am, edited 5 times in total.

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PostPosted: Tue Mar 07, 2006 8:19 am 
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Awesome! I've been wanting this ever sicne you posted the idea! This is so going into my map file, great job as always smart. Click*

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PostPosted: Tue Mar 07, 2006 1:44 pm 
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Chess isnt realy my game, but the map looks awesome! I'm downloading now. ^^


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PostPosted: Tue Mar 07, 2006 2:24 pm 
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Great Map! I'll be hosting it on my server later today! If you want to join, see my server info here:
viewtopic.php?t=25


Looks like Kalkman did an excellent job of preventing n00bs from ruining the chess matches! Do you have the player_hurt trigger around the admin room? As in if some n00b gets to the admin room, can I noclip in?
I won't have a chance to try the map until later today :(

It will be interesting to see how this map plays on my server.....should be great with Kalkman's n00b control!!!

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PostPosted: Tue Mar 07, 2006 3:01 pm 
[F.Kalkman]
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mIKesReVeNGe wrote:
Great Map! I'll be hosting it on my server later today! If you want to join, see my server info here:
viewtopic.php?t=25


Looks like Kalkman did an excellent job of preventing n00bs from ruining the chess matches! Do you have the player_hurt trigger around the admin room? As in if some n00b gets to the admin room, can I noclip in?
I won't have a chance to try the map until later today :(

It will be interesting to see how this map plays on my server.....should be great with Kalkman's n00b control!!!


no it hasn't. you can noclip in it. i guess i forgot about that. maybe good for an update.

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PostPosted: Tue Mar 07, 2006 3:07 pm 
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Smartzenegger wrote:
no it hasn't. you can noclip in it. i guess i forgot about that. maybe good for an update.


Okay, just as good I imagine! I can't wait to play this map!

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PostPosted: Tue Mar 07, 2006 3:19 pm 
[F.Kalkman]
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mIKesReVeNGe wrote:
Smartzenegger wrote:
no it hasn't. you can noclip in it. i guess i forgot about that. maybe good for an update.


Okay, just as good I imagine! I can't wait to play this map!


i hope you can play chess.

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PostPosted: Tue Mar 07, 2006 3:36 pm 
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Smartzenegger wrote:
mIKesReVeNGe wrote:
Smartzenegger wrote:
no it hasn't. you can noclip in it. i guess i forgot about that. maybe good for an update.


Okay, just as good I imagine! I can't wait to play this map!


i hope you can play chess.



I have not played in a while, but I used to play a lot. I imagine I need to play a few games to get back into it. I more excited to add it to my server for everyone to enjoy......and I wont have to baby sit the matches as much as I would have if there was no n00b control.

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PostPosted: Tue Mar 07, 2006 5:04 pm 
[F.Kalkman]
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well, the noob control is a manual thing. its not an automatic control or something.
how can the game tell the differance betwean a player that behaves and a player that doesn't behave?

i just added a standard weaponstriper at the start wich you can not prevent from stripping you.
then, you can close the physgun storage. when you have enough players that already have one.
its not possible to die in this map unless you try to block a door! why?
becouse the doors are part of the noob control. if they can stop the doors from closing, it wouldn't be a good control thing.
the best thing is to add a password on your server. but then you can only expect players you invited that you gave that password. and in that case you dont need to lock the controlroom.

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PostPosted: Tue Mar 07, 2006 5:13 pm 
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The idea I like is the weapon stripper and the nocollide. Even if they had intent to ruin a game, they cant mess with the pieces. That was the Smartz-est thing you could do. It also keeps the matches neat and easy to control.

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PostPosted: Tue Mar 07, 2006 5:15 pm 
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this is brill could you tell us the code so i could watch over people on servers with it ion


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PostPosted: Tue Mar 07, 2006 5:18 pm 
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radioactive wrote:
this is brill could you tell us the code so i could watch over people on servers with it ion


If you are an admin, then you can noclip into the admin room. It would be nice to have the code though. ALthough I'm not asking, Kalkman will PM me if I am worthy enough! ...lol :)

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PostPosted: Tue Mar 07, 2006 5:20 pm 
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pm me plz lol teh haxor l33t


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PostPosted: Tue Mar 07, 2006 6:40 pm 
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simply A-MA-ZING !!!
I think i'll play chess again ^^

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PostPosted: Tue Mar 07, 2006 7:23 pm 
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Well, I was the first one rto post! yay, I want to know the code though :/

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PostPosted: Tue Mar 07, 2006 7:57 pm 
[F.Kalkman]
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be patient too, i will post it to some of you indeed.
when i have the time.

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PostPosted: Tue Mar 07, 2006 9:17 pm 
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If you have the time, can you send to me? I'll certainly use it on LAN with friends, or on a dedicated server.

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PostPosted: Tue Mar 07, 2006 11:44 pm 
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Ok after loading it to my server, I THINK IT ROCKS! I do have some suggestions though. I think the admin room needs to be locked by default. People like to camp and strip weapons. I was also thinking the spawn area needs to be a tad bigger. When the map resets, or server changes to it, you have several people spawning at once and people get killed when another person spawns.
Thanks for such a great map!

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PostPosted: Wed Mar 08, 2006 12:08 am 
[F.Kalkman]
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mIKesReVeNGe wrote:
Ok after loading it to my server, I THINK IT ROCKS! I do have some suggestions though. I think the admin room needs to be locked by default. People like to camp and strip weapons. I was also thinking the spawn area needs to be a tad bigger. When the map resets, or server changes to it, you have several people spawning at once and people get killed when another person spawns.
Thanks for such a great map!


well, basicly its for 4 people only. so a server max players should be set to 4 or 6 maybe.
and the map should not be in a map cylce. its a totaly different game mode of playing.
how can you expect hardcore deathmatch players to obey in a non action map like that?!?
this is asking for trouble.
when the map starts when the server starts, the admin have to go in once to lock the control room door.
also, when people leave and the doors of the arena's are closed, no one can get in again.
only through the control room. if that is locked too, you need the code.

its all very difficult to decide how to make a map like this work well.
its almost impossible. this is the way i thought about the way it should work best.
i will post some of you the code in private now.

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PostPosted: Wed Mar 08, 2006 12:19 am 
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ok so far 3 members have the code.
but, if they are smart, then they keep quiet about having the code.
otherwise they will be overrun by people who want to try to get the code from them.
if you want to thank me, then PM me. thank you.

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PostPosted: Wed Mar 08, 2006 12:29 am 
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Smartzenegger wrote:
mIKesReVeNGe wrote:
Ok after loading it to my server, I THINK IT ROCKS! I do have some suggestions though. I think the admin room needs to be locked by default. People like to camp and strip weapons. I was also thinking the spawn area needs to be a tad bigger. When the map resets, or server changes to it, you have several people spawning at once and people get killed when another person spawns.
Thanks for such a great map!


well, basicly its for 4 people only. so a server max players should be set to 4 or 6 maybe.
and the map should not be in a map cylce. its a totaly different game mode of playing.
how can you expect hardcore deathmatch players to obey in a non action map like that?!?
this is asking for trouble.
when the map starts when the server starts, the admin have to go in once to lock the control room door.
also, when people leave and the doors of the arena's are closed, no one can get in again.
only through the control room. if that is locked too, you need the code.

its all very difficult to decide how to make a map like this work well.
its almost impossible. this is the way i thought about the way it should work best.
i will post some of you the code in private now.


I totally agree, this is really a new style of game play. We dont DM much on my server and even the RPers were having trouble adapting. I did play a good game of chess though! I totally remembered how to play....and lose! I'm tempted to start a second server with a password, a 24/7 chessmatch server!

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PostPosted: Wed Mar 08, 2006 12:37 am 
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Sorry, I wanted to include some of the things I really liked about the map. The first thing was the moving clouds, very nice touch. The second thing is you achieved you goal in making it a piecefull place to be. It kinda has a riverview feel to it in a way. I also liked your plaque in the spawn area.....good idea, never seen done that way in a map before. The wall art is nice, the whole thing reminds me of an oriental zen cafe. If you make an updated one, I think some sort of waterfall or fountain would complete the theme of the map, besides the chess theme.

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PostPosted: Wed Mar 08, 2006 12:45 am 
[F.Kalkman]
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mIKesReVeNGe wrote:
Sorry, I wanted to include some of the things I really liked about the map. The first thing was the moving clouds, very nice touch. The second thing is you achieved you goal in making it a piecefull place to be. It kinda has a riverview feel to it in a way. I also liked your plaque in the spawn area.....good idea, never seen done that way in a map before. The wall art is nice, the whole thing reminds me of an oriental zen cafe. If you make an updated one, I think some sort of waterfall or fountain would complete the theme of the map, besides the chess theme.


thanx. but a waterfall would be a very good texture job. there are none in the hl2 default content. i would have to make it myself. pretty tough job to get the propper waterfall effect. and yes, the clouds are a picture i found with google. made it transclusent and made it scroll. the titanic water scrolls too, but you dont see it in dxlevel 9! :( only in dxlevel 8.
by the way, what do you think of the Amiga 1000 computer on the desk?

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PostPosted: Wed Mar 08, 2006 12:57 am 
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Smartzenegger wrote:
mIKesReVeNGe wrote:
Sorry, I wanted to include some of the things I really liked about the map. The first thing was the moving clouds, very nice touch. The second thing is you achieved you goal in making it a piecefull place to be. It kinda has a riverview feel to it in a way. I also liked your plaque in the spawn area.....good idea, never seen done that way in a map before. The wall art is nice, the whole thing reminds me of an oriental zen cafe. If you make an updated one, I think some sort of waterfall or fountain would complete the theme of the map, besides the chess theme.


thanx. but a waterfall would be a very good texture job. there are none in the hl2 default content. i would have to make it myself. pretty tough job to get the propper waterfall effect. and yes, the clouds are a picture i found with google. made it transclusent and made it scroll. the titanic water scrolls too, but you dont see it in dxlevel 9! :( only in dxlevel 8.
by the way, what do you think of the Amiga 1000 computer on the desk?


Damn, I fogot to mention the Amiga! Very acurate! I imagine you used the pics from the paper model? I couldnt figure out how to get battlechess to display.....
I had to stop and admire the clock too. Both were a great addition to the map! Also, the admin control panel's reset all button is nice, i like the little glass protector. All the buttons are nice, especially the chess spawns. The whole damn map is great......aahhhhh It's like spawing into hometown for the first time again!!!!! ...lol :)
Digital Overload!!!!!!

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PostPosted: Wed Mar 08, 2006 3:35 am 
[F.Kalkman]
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thanx dude. but i found some minor bugs.
and it appears the chessclock doesn't seem to work well in arena [2]!

or course, an inevitable update will follow!
but i wish to wait as long as possible to gain more certainty till i am very sure there is as good as no bug left etc.

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